Lynda Maya Tutorials Free Download
Posted : admin On 24.08.2019Released
If you're going to be a university student, you can get Autodesk 3DS Max or Maya for free. In just 9 tutorials you will build a complete scene and learn many tips, tricks and effects. It's the A to Z. This feature also works with SketchUp and 3DS Max. Download Free 3ds-max, After Effects, Tutorials. Title: Lynda. Moving data between characters in the Maya Time Editor. Learn how to copy and move motion data between to Human IK characters using Maya's Time Editor. In this video, the motion of one character is remapped to another from within the Time Editor. Namespaces and how to make sure your animation curves transfer.
7/25/2016 Get the essential training you need to create high-quality 3D models and animations in Maya 2017. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world project-based workflow that translates equally well to film, motion graphics, and game design.It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
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Topics include:- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Rendering
- Animating in Maya
Duration

- [Voiceover] Hi, I'm George Maestriand welcome to the course.AutoDesk's Maya is a really great 3D modeling,rendering, and animation applicationthat's used in film, video, and games.In this course we're gonna give youa complete overview of Maya.We're gonna start off with the Maya interface,then we're gonna show you how to selectand manipulate objects in Maya.Then we're going to create our own objectsby doing polygonal modeling and then NURBS-based modeling.
After that, we're going to add color and textureto our models and then render them.This course will cover the Maya software renderer,Mental Ray, and the new Arnold renderer,and then we'll also show you howto do some basic animation in Maya.So let's go ahead and get started with the course.
Maya 2018 New Features and Essential Training Videos
LinkedIn Learning an Autodesk Authorized Publisher and leading online learning company, has partnered with Autodesk to bring you tutorials for Maya 2018.
These video tutorials take you step-by-step through some of the key features and workflows in Maya.
Create Tension Deformers Learn how to use the new Tension Deformer in Maya 2018. In this video, you'll see how to precisely deform a mesh, and then how to control and manipulate the deformation. |
New Dynamics Node Learn about the new MASH Dynamics node for Maya 2018. This node uses Maya's bullet physics to create dynamic simulations. In this video, you'll discover how to set up a simple physical dynamic simulation using the new Dynamics node. |
Dash Scripting Create Dash scripts, a new feature in Maya 2018 that allows you to script directly in the Maya channel box and have the command affect one or more objects. In this video, you'll also see how to randomly position objects and create arrays. |
Work With the Outliner Use the Outliner in Maya to view and interact with objects and other scene assets. Learn how to select, navigate, and display your objects in the Outliner, and then refine the view using text-based wildcard searches. |
Create Polygonal Objects Learn about the various types of standard polygonal objects in Maya and then create your own box, sphere, torus, cylinder, and other types of objects. You'll also discover ways to adjust the details before and after creation. |
Model Against Reference Learn to use background reference images as a modeling aid within Maya. In this video, you'll see how to model without selecting the reference and how to accurately position the geometry in the model against the reference. |
Smooth Models and Manage Detail This video examines the smooth command and other tools used in smoothing complex polygonal models. More smoothing adds detail and makes a model heavier and you'll learn how to manage the amount of detail in a model. |
NURBS Primitives Learn about the various types of standard NURBS objects available within Maya. Discover how to create a box, sphere, torus, and cylinder, and how to adjust detail before and after creation. |
Understanding the Basic Shader Types Learn about the different types of basic shaders available for Maya, such as Anisotropic, Blinn, Phong, and Lambert. This video walks through the major shader attributes and discusses the importance of specularity and how it affects the perception of shininess on a surface. |
UV Map Polygonal Objects Become familiar with the processes and methods for mapping 2D textures to a 3D surface in Maya. Learn how to use projection mapping, such as planar and cylindrical maps, to precisely apply textures to a polygonal object. Discover how to select faces, apply the mapping, and adjust the mapping. |
3D Painting This video demonstrates the processes involved in projecting 2D bitmap images onto NURBS surfaces. Use the projection tools in Maya to accurately apply a map to a NURBs surface and then discover how to adjust and refine the placement of the map that has been applied. |
Understanding Cameras Cameras in Maya can mimic real-world cameras. In this video, learn how to create cameras, match focal length and lens type to real-world cameras, and adjust camera attributes in Maya. |
Time Editor in Maya 2017
Maya Tutorials Water
Ghosting Clips in the Maya Time Editor |
Moving data between characters in the Maya Time Editor |
Rendering with Arnold for Maya 2017
Work with Arnold materials |
Work with opacity in Arnold |
Use the Light Editor |
Use Maya lights in Arnold |
Use Arnold area and mesh lights |
Render settings in Arnold |
Create image-based lighting in Arnold |
Add depth of field in Arnold |
Create motion blur in Arnold |
Motion Graphics with MASH in Maya 2016 Extension 2
The Waiter Node |
The Distribute Node |
The Repro Node |
The Random Node |
The Noise Node |
The ID Node |
The Color Node |
The Time Node |
Render Setup System in Maya 2016 Extension 2
Autodesk Maya Tutorials Free
The Render Setup Window |
Understanding Layers and Collections |
Working with the Light Editor |
Creating Layers and Collections |
Creating Light Collections |
Creating Overrides for Object Attributes |
Overriding Shading Attributes |
Overriding Shaders and Materials |
Adjusting Camera Attributes |